Monday, July 30, 2012

Virtual Reality

I spoke today with my high school principal to sort out details regarding the Virtual Reality 2 class.  This past spring, our school introduced a new science elective course entitled "Virtual Reality."  This course was a STEM initiative introduced by the Superintendent.  This course is loosely based on a CTE elective called Scientific Visualization.  I trained last summer in Greensboro for this course.  However, our system opted to go in a different direction and construct a course that is different and involves industry standard software.  We are the beneficiaries of a substantial grant from the Robertson Foundation.  This grant helped to set up a state of the art computer lab equipped with cutting edge iMacs and software.  The keystone software is Maxon Cinema 4-D.  This software, while challenging, is capable of producing high level graphics and animations that are second to none.

Toward the end of school, I met with the Superintendent and Director of Technology to discuss expanding the program to a Virtual Reality 2.  We opted to design a new course entitled "Video Game, Art, and Design" that would expand from the skills learned in Virtual Reality 1.  I was happy that my meeting with the principal was productive and we will be offering Virtual Reality 2 during the spring of 2013 semester.

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